Skye Space Dev Updates 1.0.0.3
Posted: Fri Aug 28, 2026 1:49 pm
⚙ Skye Space Dev Updates — 1.0.0.3
The big one this week: mining is no longer instant — fleets now fly out, sit at a deposit mining it in real time, and have to be recalled home, which also means they can be caught and raided along the way. Repair Yard gives every real PvP loss a second life. Three new alliance-wide combat techs, and Overview/Profile got a real reorganization pass.
Real-Time Mining (new)
— The Skye Space Team
The big one this week: mining is no longer instant — fleets now fly out, sit at a deposit mining it in real time, and have to be recalled home, which also means they can be caught and raided along the way. Repair Yard gives every real PvP loss a second life. Three new alliance-wide combat techs, and Overview/Profile got a real reorganization pass.
Real-Time Mining (new)
- Mining Expeditions are real-time now: ships travel to a deposit, sit there actively mining a shared pool that depletes as it's worked, then have to be manually recalled — no more instant round trips.
- New "Quick Send" button auto-fills just enough ships to finish off whatever's left in a deposit.
- The Galaxy view now shows a deposit's remaining/total amount, and any other captain's fleet actively mining there.
- Mid-mining raids: a fleet caught mining can be attacked — a protected share of what it's mined so far is always safe, the rest is stealable up to the raider's own cargo capacity. New "Mining Security" research raises how much stays protected.
- A warning banner shows up if one of your own mining fleets has a raid inbound, with time to recall it.
- Asteroid Mining / Gas Mining research now also speeds up mining itself, not just unlocking ship tiers.
- New Repair Yard building + Salvage Engineering research: real PvP losses (not pirates) now partially recover instead of vanishing outright — repair costs half of what the ship cost to build, and takes time at the Repair Yard.
- Repair capacity scales with both the building's level and Salvage Engineering research.
- Three new ship-combat techs: Combined Arsenal (attack), Shield Harmonics (shield), and Battle Resilience (survival rate on a loss) — donation-funded, and they stack with your own personal research and Skye Station's matching modules.
- Daily Reward moved into the Quests tab; claiming it now shows exactly what you got as a quick banner instead of a mail.
- Invite a Friend, Vacation Mode, and Empire Ascension moved to the Profile tab.
- Titles got their own Profile tab instead of being buried in Customize.
- Feedback got its own Profile tab too.
- Production now sits in a compact strip next to the Overview tabs; its old spot is now a Fleet card with a one-click Recall for every mission (including mining fleets) currently out.
- Clicking a queued item in Construction, Research, or Repair Yard jumps straight to wherever it's actually managed.
- Your planet's hero image is now clickable — takes you straight to that system in the Galaxy view.
— The Skye Space Team