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Skye Space Dev Updates 1.0.0.5

Posted: Tue Sep 22, 2026 12:53 am
by Admin
⚙ Skye Space Dev Updates — 1.0.0.5

This cycle is almost entirely visual: your planets are real shaded 3D spheres now, galaxies are true spiral arms instead of a scatter of dots, and the in-game Guide got rebuilt with real screenshots for every page. The Galaxy map is also a lot more clickable — tap a star to explore a system, tap a planet to act on it, right from the map itself. A showpiece PixiJS map renderer, a rebuilt Battle Replay, real UI sound effects, and a batch of fixes round out the update.

Real 3D Planets (new)
  • Your planet banner on the Overview tab now has an Orbit / Surface toggle — Orbit shows a live, slowly-turning shaded sphere matched to your planet's real type (rock, ice, gas, volcanic, ocean, or desert); Surface keeps the original ground-level scene.
  • Small planet icons on the Galaxy, Empire, and system-list pages are shaded to match too, not just flat colored circles.
  • Falls back automatically to the flat art on Low graphics quality, or if your browser can't run it — nothing required on your end.
True Spiral Galaxies (new)
  • Each galaxy is now a real spiral — two curved arms, a glowing core, dust lanes — instead of systems scattered at random. Your systems ride the arm in order, so "further out" genuinely means further from the core.
  • The Galaxy tab now opens straight on your active planet's own system instead of a generic default, and re-centers there when you switch planets.
  • Planets on a system map are spaced out properly now too — no more overlapping names in a crowded system.
A More Clickable Galaxy Map (new)
  • Click the star in any system to open it up — territory status, Explore or Survey Again, and (once charted) every planet, pirate outpost, and deposit in that system as a clickable list.
  • Click any planet, pirate outpost, or mining deposit right on the map to pull up the same info and action buttons the list below it has — Colonize, Attack, Mine, and so on — without scrolling down to find it.
Showpiece Maps & Combat Polish
  • The Galaxy and System views now render through a whole new PixiJS-based map, with a High/Low graphics-quality toggle so lower-end devices can still run it smoothly.
  • Battle Replay was rebuilt as a proper animated scene, and incoming attacks now trigger a real on-screen alert.
  • Returning fleets are now colored green on the map instead of looking identical to outbound ones, and inbound hostile fleets plus claimed alliance territory show as live markers.
Guide, Rebuilt (new)
  • Every page's in-game Guide now walks you through it step by step with real screenshots you can click to enlarge, instead of just paragraphs — the full written explanation is still there too, tucked under "More details."
Visual & Audio Polish
  • New canvas starfield background, redesigned HUD resource bar, self-hosted fonts, and real click/hover UI sound effects throughout.
  • Sub-tab styling was unified across the whole app to match the Leaderboard/Inbox look.
  • Sharper starfield rendering, smoother font loading, working sound effects on iOS, and clearer keyboard-focus outlines.
Fixes & Performance
  • Fixed a resource-boosted planet type (Rock/Ice/Gas/etc.) sometimes showing raw placeholder text instead of its actual bonus description on the Resources tab.
  • Fixed a stray ship marker that could get left behind at the center of the galaxy map after clearing a plotted route.
  • Pages you haven't visited yet now load on demand instead of all at once — first load should feel noticeably snappier.
As always — thanks for playing, and see you in the galaxy.
— The Skye Space Team